Helix AI Engineer, XR
At a glance
Mid-level AI Engineering role at Figure. San Jose · $200,000–$400,000 base.
aimlroles summary, based on the employer's posting.
What you'll do
- Build and support XR products that connect to robots and data-capture hardware, adding features and resolving reliability issues
- Create spatial interfaces and visual displays that make robot data usable
- Improve the systems that keep XR data synchronized
- Connect custom hardware setups with commercial XR headsets
- Shift between robot hardware trials, bug fixes and new feature work as priorities change
What you bring
- You have substantial practical XR development experience with a platform such as OpenXR, Unity or another listed option
- You are comfortable using XR as a regular, extended part of your workday
- Strong C++ skills are required, along with experience building video streaming and low-delay transmission systems
- You have worked with precise motion-capture equipment and tracking technology
- Startup experience has prepared you to make progress amid ambiguity and shifting priorities
Who this fits
This mid-level role suits an engineer who enjoys switching between XR software development and hands-on robot hardware experiments. XR is a daily work environment, and the role is based in San Jose.
From the employer
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.
Responsibilities:
-
Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.
-
Design and build out intuitive spatial user interfaces and visualizations.
-
Harden our XR data sync processes.
-
Integrate custom hardware stacks with off-the-shelf XR headsets.
-
Jump across hardware experiments, bug fixes, and new feature development as priorities shift.
Requirements:
-
Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,
-
Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.
-
Strong C++.
-
Experience with video streaming and low-latency transmission systems.
-
Experience with high-precision motion-capture systems and tracking technologies.
-
Startup experience — you know how to operate with ambiguity and move fast.
-
Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.
The US base salary range for this full-time position is $200,000 to $400,000 per year.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.