aimlroles

Helix AI Engineer, XR

Figure figure.ai Open · verified Oct 22, 2026
San Jose Mid-level AI Engineering

At a glance

Mid-level AI Engineering role at Figure. San Jose · $200,000–$400,000 base.

SalaryStated by Figure
$200,000 – $400,000
Base salary for this role, in USD per year, as published in the posting.
This role, from FigureOur estimate for the market: $162,369–$300,000Median $191,638
Above the market median of $191,638 for mid-level AI engineering roles in San Jose.
Worked out from 8 postings that stated pay, median $191,638. Last updated Oct 9, 2026.
RoleAI Engineering
SeniorityMid-level
LocationSan Jose
Base pay$200,000–$400,000
PostedJul 22, 2026 · 3mo ago
Role brief

aimlroles summary, based on the employer's posting.

What you'll do

  • Build and support XR products that connect to robots and data-capture hardware, adding features and resolving reliability issues
  • Create spatial interfaces and visual displays that make robot data usable
  • Improve the systems that keep XR data synchronized
  • Connect custom hardware setups with commercial XR headsets
  • Shift between robot hardware trials, bug fixes and new feature work as priorities change

What you bring

  • You have substantial practical XR development experience with a platform such as OpenXR, Unity or another listed option
  • You are comfortable using XR as a regular, extended part of your workday
  • Strong C++ skills are required, along with experience building video streaming and low-delay transmission systems
  • You have worked with precise motion-capture equipment and tracking technology
  • Startup experience has prepared you to make progress amid ambiguity and shifting priorities

Who this fits

This mid-level role suits an engineer who enjoys switching between XR software development and hands-on robot hardware experiments. XR is a daily work environment, and the role is based in San Jose.

From the employer

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.

You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

Responsibilities:

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.

  • Design and build out intuitive spatial user interfaces and visualizations.

  • Harden our XR data sync processes.

  • Integrate custom hardware stacks with off-the-shelf XR headsets.

  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Requirements:

  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,

  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.

  • Strong C++.

  • Experience with video streaming and low-latency transmission systems.

  • Experience with high-precision motion-capture systems and tracking technologies.

  • Startup experience — you know how to operate with ambiguity and move fast.

  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

The US base salary range for this full-time position is $200,000 to $400,000 per year.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.